kascevoice.blogg.se

Mesh copybot viewer
Mesh copybot viewer













  1. Mesh copybot viewer for free#
  2. Mesh copybot viewer how to#

In general I liked V2/3 interface more (and probably it makes the life easier for newcomers too), but I understand that exigences may vary, and what is good for somebody isn't necessarily as good for anyone also who is used to V1 and is not very elastic in adapting to changes (i.e. I changed viewer many times and for a long period I kept switching from Phoenix and V2 and Firestorm and vice-versa. well, it is sad, beside the fact that you are using again more clicks than the necessary and all other people around you will know where you are going. When I see people pasting SLURs in public chat as workaround. which is also more intuitive and easier to find.Īlso in V1 interface I miss a lot the address bar (among other things), that comes very handy when I copy and paste slurs from an hunt page, for example, and many in other circumstances. * Linear Menu: Right click, move to "Object" and click "Script info" * Pie Menu: Right click, click "More", click "More" again, click "Scripts", click "Script info" Also introducing new menu items becomes more work for the developers, since they have to find a spot where to fit it.Įxample I want to check the scripts inside an object (with Firestorm): Pie Menu is nice, but has disadvantages though: it can contain only few items and you have to go through sub menus to get the rest, which is a further click away, while in the linear menu it pops out as your mouse cursor hovers it. Please share this post with people who develop in SL: Tweet And now here you should go, to John's blog post, and the Singularity site. But the main point here is that people who love building in prims now have a great new way to get their content into other systems." Of course there will always be some tweaking that people might want to do in a mesh editing program to optimize these exported mesh models (e.g., reducing triangles and deleting extra verticies). Now that Singularity allows you to easily export your prim-based creations as mesh models, you have a brand new content creation workflow where people can log into SL (or fire up their own local Opensim sim on a stick), build quickly and easily in prims, and then save their creations as mesh models to then be used in any mesh-based virtual world platform. One thing SL really did right was to give people an intuitive and easy to learn 3D building environment using prims. "It's still a huge challenge for beginners to learn to use programs like Blender and Maya. "One of the biggest barriers to entry for educators and immersive learning professionals exploring the world of Unit圓d and other mesh-based virtual world platforms has been the difficulty in creating mesh-based content from scratch," as he explains it to me via e-mail. And for John Lester, who was Linden Lab's education evangelist, this Singularity viewer technology is a (relatively) easy way for folks like him to jump into this larger market: (Instead of leaving them as data that only exists on Linden Lab's servers, which users don't own or control.)Ĭontrol isn't the only factor here, because commercial and audience viability is too - the Unity 3D engine, for instance, has a much much larger userbase than Second Life. If it works as well as Pathfinder explains (and I have no reason to doubt that), this is a great solution for content creators who want to truly own the prim-based works they make in SL.

Mesh copybot viewer for free#

The latest update of the third party Singularity viewer ( which you can download for free here) includes a killer feature which lets users export their prim-based creations from SL or OpenSim into Blender, Unit圓D and other industry standard modeling applications and game engines. This is seriously important for reasons he and I will explain below, but click Play below now to get the party started:

Mesh copybot viewer how to#

Everyone who's ever created prim-based objects in Second Life or OpenSim which are important to them (especially educators, developers, and other professionals), needs to read this blog post by ex-Linden Lab evangelist John "Pathfinder" Lester and watch the video below, both of which explain how to convert a prim-based object in Second Life or Opensim into a mesh object, and export it to your hard drive.















Mesh copybot viewer